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GGRAsia > Newsletter > Newsletter 5 > Ethical use of AI defined in 9-point paper from International Gaming Standards Association
HeadlinesIndustry TalkLatest NewsNewsletterNewsletter 5

Ethical use of AI defined in 9-point paper from International Gaming Standards Association

Newsdesk Published July 29, 2025
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The International Gaming Standards Association (IGSA) says it has issued a paper on ‘Ethical Use of Artificial Intelligence’ (AI) for the gaming sector, covering nine key topics.

A Monday statement said it was the first time one of the association’s non-technical committees had released such a document.

Mark Pace, IGSA president, was cited as saying: “These best practices were created primarily for use by regulators providing a framework to help provide oversight of AI use in our industry.”

The paper, issued by the association’s EAI (Ethical Artificial Intelligence) Committee, was completed with input from the IGSA Regulatory Committee, the latter said to be composed exclusively of representatives from regulatory authorities.

The document itself noted: “While there is agreement that AI-driven systems deployed within the gaming environment must be trustworthy and responsible, the global gaming community faces challenges associated with a lack of understanding of the technology.”

The paper added: “Specifically, there is concern that due to this lack of understanding, regulations may inadvertently allow AI algorithms and/or applications to be used in an unethical manner and that AI use policies will be fragmented leading to implementation delays and confusion.”

Among the ethical points raised by the paper, is that suppliers of gaming technology “should disclose to [gaming] operators, information on gaming products that use AI algorithms or applications such that there is a possibility players may be competing against the AI.

“If this information is not clearly communicated and available as part of supplier-provided game instruction verbiage, then operators should disclose to players that this situation may occur during game play, using clear and easily accessible language.”

Nimish Purohit, IGSA board chairman and former chair of the EAI Committee, was quoted as saying in Monday’s announcement: “This is the first in a series of new ‘best practices’ from IGSA and we’ll be releasing them from our other committees too.

“These documents will be considered ‘living documents,’ and we will add to them as the committees continue to create work output.”

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