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Reading: Light & Wonder adjusted EBITDA to grow by more than 40pct over next three years, targeting US$2.0bln in 2028
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GGRAsia > Newsletter > Newsletter 4 > Light & Wonder adjusted EBITDA to grow by more than 40pct over next three years, targeting US$2.0bln in 2028
HeadlinesIndustry TalkLatest NewsNewsletterNewsletter 4

Light & Wonder adjusted EBITDA to grow by more than 40pct over next three years, targeting US$2.0bln in 2028

Newsdesk Published May 21, 2025
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Gaming equipment and online content provider Light & Wonder Inc announced at its 2025 Investor Day on Tuesday that it aims to achieve annual consolidated adjusted earnings before interest, taxation, depreciation, and amortisation (EBITDA) of US$2.0 billion by 2028. This would represent an overall growth rate of 42.9 percent over a three-year period, from a targeted adjusted EBITDA of US$1.4 billion in 2025.

“This is a business that has delivered on its commitments, time after time,” said the company’s president and chief executive, Matt Wilson, during a live presentation in New York, in the United States, as part of the Light & Wonder 2025 Investor Day, as he announced the new adjusted EBITDA target for 2028.

He added: “Importantly, when you look at that on a per-share basis, we are going to grow NPATA [net profit after tax adjusted] per share, or EPSa [adjusted earnings per share], from US$5.27 [in 2024] to over US$10.55 [in 2028], effectively doubling EPSa.”

For the full year 2024, Light & Wonder reported revenue of US$3.19 billion, up from US$2.90 billion in 2023. Net income more than doubled, reaching US$336 million. Consolidated adjusted EBITDA for last year was US$1.24 billion.

The group has four main segments: land-based gaming; the digital games unit SciPlay; iGaming; and the new Grover Charitable Gaming segment.

Light & Wonder completed on Friday the acquisition of the charitable gaming assets – known as Grover Charitable Gaming – of U.S.-based Grover Gaming Inc and G2 Gaming Inc. The deal had been announced in February.

In the land-based gaming segment, freshly announced goals include “400 basis points market share gains in the North American premium install base and global game sales from 2024 through 2028.”

Light & Wonder also aims to “translate Light & Wonder share across new market opportunities” and “build new and existing business through enhanced systems and table capabilities.”

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