The number of full-time workers in the Macau gaming sector increased by 104 year-on-year, or 0.2 percent, to 53,075 by the end of the fourth quarter 2025. Their average monthly earnings – excluding “irregular remuneration” – were up 4.2 percent year-on-year, to MOP28,020 (US$3,474).
That is according to the latest “Survey on Manpower Needs and Wages” for the industry, published on Monday by the city’s Statistics and Census Service. Survey results are issued twice a year.
Of the 53,075 full-time workers employed as of the fourth quarter, circa 45 percent – or 23,755 – were casino-games dealers.
The tally of dealers showed little change year-on-year. Their average monthly earnings – as of December – were up 2.2 percent year-on-year, to MOP21,950.
The near-flat number of the sector’s full-time employees as of December 31 was notwithstanding the exit from the local market, of satellite casinos that had started from the third quarter.
Those of the city’s six gaming concessionaires that had been providing gaming rights to the satellite venues, had been asked by the Macau government to ensure the continued employment of locals that had worked at satellites.
An aggregate of 13 satellite gaming venues shut across the third and fourth quarters of 2025, including three “Mocha”-branded slot halls promoted by Melco Resorts & Entertainment Ltd. Over 4,500 people were employed across all those venues, according to data published previously by the Macau government, and reviewed by GGRAsia.
The statistics service’s quarterly survey does not include people working either for VIP gambling junket promoters, or junket associates.
The survey shows that gaming-sector staff employed in the “directors and managers” category saw the highest year-on-year increase in average earnings, compared to other types of worker.
As of December-end, average monthly earnings for that category were MOP71,660, up 4.0 percent year-on-year. That segment were the highest earners amongst all types of industry position.
There were 3,482 “directors and managers” in the industry during the fourth quarter, up 15.5 percent from a year ago.
The gaming sector’s fourth-quarter employee turnover rate (1.4 percent) and job vacancy rate (0.4 percent) respectively decreased by 0.1 percentage point year-on-year. That reflected a “stable” demand for gaming-sector manpower, suggested the statistics service in comments included in the data update.


